Realtime visibility culling system that also works for dynamic objects.Some of the interesting features the HPL2 game engine supports are: They do this to help the modding community, and help others to learn from it too - they noted how it's "a testament that it is possible to do this sort of thing, even with a very limited team". With the announcement, they mentioned they had been wanting to do this for some time but things kept coming up, so with The Dark Descent recently turning 10 (yes, 10 years!) it was time. Frictional are no strangers to open source, as they also put up the HPL1 game engine that powered the Penumbra Series in the same way many years ago. A great way to do it, as the original developer earns their monies as people need to buy it to run it but it can be kept alive for generations to come, ported to new platforms and more. It's worth noting, that like a lot of open source releases this is only the code and not all the other media assets. Frictional Games have announced that they've now open source the game engine behind Amnesia: The Dark Descent and Amnesia: A Machine for Pigs as open source under the GPL.
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